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Session Name Saving Doug: Empathy, Character, and Choice in The Walking Dead
Speaker(s) Jake Rodkin, Sean Vanaman
Company Name(s) Telltale Games, Telltale Games
Track / Format Design
Overview Telltale's The Walking Dead should be, by most historical measures, a failure as an apocalyptic zombie video game. It has no dedicated combat button, the main character has no exceptional skills or abilities, and it explores issues of race and gender under a mechanical and thematic milieu of "choice." By focusing completely on characters and "designing with empathy," we were able to create a story-driven game experience that has become both a commercial and critical success. Join designers Sean Vanaman and Jake Rodkin for a discussion of The Walking Dead's characters, its world, its moral choice moments, and where the player fits in to it all.

GDC 2013

Jake Rodkin

Telltale Games

Sean Vanaman

Telltale Games

free content

Design

Design


UBM Tech