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Session Name Usability Is Not Random
Speaker(s) Mike Acton
Company Name(s) Insomniac Games
Track / Format Design
Overview Usability can be broken down into several key elements. These elements help provide a straightforward and measurable approach that can be used immediately to help define and break down usability and iteration problems in games and tools development. Usability problems can be defined as optimization problems and approached using simple, well-understood techniques and models rooted in information theory, compression, and psychology. This session does not provide a novel approach to usability, but rather seeks to ground it with a high-level understanding of the data and analysis of some commonly encountered examples.

GDC 2013

Mike Acton

Insomniac Games

free content



UBM Tech