You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Usability Is Not Random
Speaker(s): Mike Acton
Company Name(s): Insomniac Games
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Usability can be broken down into several key elements. These elements help provide a straightforward and measurable approach that can be used immediately to help define and break down usability and iteration problems in games and tools development. Usability problems can be defined as optimization problems and approached using simple, well-understood techniques and models rooted in information theory, compression, and psychology. This session does not provide a novel approach to usability, but rather seeks to ground it with a high-level understanding of the data and analysis of some commonly encountered examples.

GDC 2013

Mike Acton

Insomniac Games

free content

Design

Design