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Session Name Humanity's Last Game: The Game Design Challenge Final Championship
Speaker(s) Jenova Chen, Richard Lemarchand, Steve Meretzky, Erin Robinson, Jason Rohrer, Harvey Smith, Will Wright, Eric Zimmerman
Company Name(s) thatgamecompany, School of Cinematic Arts, University of Southern California, Playdom, Ivy Games, Independent, Arkane Studios, Stupid Fun Club, Independent
Track / Format Design
Overview The 10th and final Game Design Challenge brings together winners from the past for an ultimate, final showdown. Over the years, we have seen challenges that range from creating a game that expresses the poetry of Emily Dickenson to a game that uses needle and thread as an interface to a game that tells the story of the designer's first sexual experience. This year, for the final Game Design Challenge, panelists must design the last game that humanity will ever play. Is it a game that goes on forever? Or perhaps a game that leads to the extinction of humanity? Or a game that brings humanity immortality? Winners from the last 10 years of the Game Design Challenge will each present a unique solution to this game design problem. As always, you will play a crucial role. After the panelists present, the audience will vote to see who will become the winner of the Game Design Challenge Final Championship.

GDC 2013

Jenova Chen


Richard Lemarchand

School of Cinematic Arts, University of Southern California

Steve Meretzky


Erin Robinson

Ivy Games

Jason Rohrer


Harvey Smith

Arkane Studios

Will Wright

Stupid Fun Club

Eric Zimmerman


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