You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Controlling the Abyss: Designing Uncharted's Controls for the PlayStation Vita
Speaker(s) Ron Allen
Company Name(s) Sony Computer Entertainment, Bend Studio
Track / Format Design
Overview We all know that controls can either make or break a game. With that in mind, how do you take familiar controls from a AAA franchise like Uncharted and bring them to an unfamiliar portable system with completely unique forms of input? This talk will break down the PlayStation Vita, and offer a window into what it took to develop the controls for Uncharted: Golden Abyss.

GDC 2013

Ron Allen

Sony Computer Entertainment, Bend Studio

free content

Design

Design



UBM Tech