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Session Name Ditching the Server: How to Create Client-Side Only Social Games
Speaker(s) Amitt Mahajan
Company Name(s) Red Hot Labs
Track / Format Design
Overview Amitt Mahajan will describe a new client-side only validation model for social games, which could potentially reduce development time and issues related to client/server communication. He will discuss the pros and cons of such an approach, outline various ways to prevent cheating implicitly, and offer attendees an example implementation so they can utilize this technique in their own games.

GDC 2013

Amitt Mahajan

Red Hot Labs

free content



UBM Tech