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Session Name Virtual Reality Gaming and Game Development
Speaker(s) Palmer Luckey, Nate Mitchell
Company Name(s) Oculus VR, Oculus VR
Track / Format Design
Overview For years, developers have strived to make immersive virtual worlds. Software, hardware and input devices have all leapt forward, but the connection between the player and the virtual world has remained limited. We've dreamed of stepping inside of our games, but the best we've been able to do is puppet characters through a tiny window. Technological progress in a variety of fields has finally brought immersive virtual reality within reach of gamers. We'll discuss the following topics: What are the challenges around virtual reality? Why will virtual reality gaming change the way we play games? What does virtual reality mean for the gaming industry?

GDC Europe 2013

Palmer Luckey

Oculus VR

Nate Mitchell

Oculus VR

free content

Design

Design


UBM Tech