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Session Name:

Designing Assassin's Creed III

Overview:

With a 3-year development cycle, and a team peaking at several hundred people, how do you keep a team focused on delivering a high quality game while reinvigorating the core gameplay to create a true sequel in a massive franchise? Delivered by Steven Masters, lead game designer in Ubisoft's Montreal studio, this talk is focused on the design methodologies, philosophies and strategies used in creating Assassin's Creed III.

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  • GDC Europe 2013
  • Steven Masters
  • Ubisoft Montreal
  • free content
  • Design
  • Design