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Session Name Designing Assassin's Creed III
Speaker(s) Steven Masters
Company Name(s) Ubisoft Montreal
Track / Format Design
Overview With a 3-year development cycle, and a team peaking at several hundred people, how do you keep a team focused on delivering a high quality game while reinvigorating the core gameplay to create a true sequel in a massive franchise? Delivered by Steven Masters, lead game designer in Ubisoft's Montreal studio, this talk is focused on the design methodologies, philosophies and strategies used in creating Assassin's Creed III.

GDC Europe 2013

Steven Masters

Ubisoft Montreal

free content



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