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Session Name Keep It Complex, Stupid! Creating Games as a Service
Speaker(s) David Nisshagen
Company Name(s) Paradox Interactive
Track / Format Design
Overview Removing unnecessary complexity has long been a holy grail of design. While it has worked wonders for boxed products, it does not translate into the software-as-a-service concept. This talk, taking plenty of examples from games in the Magicka franchise, describes the benefits of complexity and the resulting emergent behavior.

GDC Europe 2013

David Nisshagen

Paradox Interactive

free content

Design

Design


UBM Tech