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Session Name The Art and Rendering of Remember Me
Speaker(s) Laurent Harduin, Sebastien Lagarde
Company Name(s) DONTNOD Entertainment, DONTNOD Entertainment
Track / Format Visual Arts
Overview This session will discuss the challenges, as well as the techniques used, in the game Remember Me to get the plausible sci-fi city of Paris. We will see the beginnings of the process: from concept and inspiration, how we fit our vision to our constraints, how the collaboration between art and technique allowed us to get a stylized, physically-based rendering. The technical side will detail our physically-based rendering workflow with tools and our physically-based rendering of wet surfaces. It will also show our dynamic reflection techniques and how we enhanced the image with simple rendering tricks.

GDC Europe 2013

Laurent Harduin

DONTNOD Entertainment

Sebastien Lagarde

DONTNOD Entertainment

free content

Visual Arts

Visual Arts


UBM Tech