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The Number One Educational Resource for the Game Industry

Session Name: Broken Age's Approach to Scalability
Speaker(s): Oliver Franzke
Company Name(s): Double Fine Productions
Track / Format: Visual Arts

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Overview: Bringing the beautiful and lively world of Broken Age simultaneously to five different platforms ranging from older mobile devices to state of the art PCs with only a small team of programmers was a great challenge. This talk will describe the key decisions made to achieve the necessary scalability, and detail the authoring process for characters and environments, the data build pipeline, and run-time techniques such as rendering tricks for rapid iteration and debugging. Several practical solutions for the many challenges associated with mobile/PC cross-platform game development will be presented in detail.

GDC Europe 2013

Oliver Franzke

Double Fine Productions

free content

Visual Arts

Visual Arts