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Session Name Warface: Creating AAA Graphics for Low-End PCs
Speaker(s) Konstantin Molchanov
Company Name(s) Crytek GmbH
Track / Format Visual Arts
Overview The main topic will cover the most useful content creation solutions for technical issues that arise during the production of high-quality titles for low-end hardware. This includes tricks and techniques used to make game assets fit within tight, low-spec allowances, as well as how to ensure the smallest downloadable game size. Topics will include character, weapon, and environment assets creation processes that were used during the Warface free-to-play, MMO-FPS production.

GDC Europe 2013

Konstantin Molchanov

Crytek GmbH

free content

Visual Arts

Visual Arts

UBM Tech