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Session Name Crafting the World of Crysis
Speaker(s) Felix Leyendecker
Company Name(s) Crytek GmbH
Track / Format Visual Arts
Overview This session will focus on the environment art of the Crysis franchise and the team behind it. It will describe the lessons learned during the series' development and how they influenced the decisions leading to Crysis 3's scenario and visual design. Technical aspects about the production pipeline and production aspects about the changing team structure throughout the years will also be discussed.

GDC Europe 2013

Felix Leyendecker

Crytek GmbH

free content

Visual Arts

Visual Arts


UBM Tech