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Session Name The Importance of Nothing: Using Negative Space in Level Design
Speaker(s) Jim Brown
Company Name(s) Epic Games
Track / Format Design
Overview When is something that's not there more important than the things that are there? This talk will cover the role of negative space in design theory, and show its applications to both game and level design. The principles of negative space design can impact almost every aspect of a game's development and affect the way that players consume our games.

GDC 2014

Jim Brown

Epic Games

free content

Design

Design


UBM Tech