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Session Name Creating Safe Spaces at Game Events
Speaker(s) Bonnie Ruberg, Chelsea Howe, Toni Pizza, Matt Conn
Company Name(s) University of California, Berkeley, Electronic Arts Mobile, Austin, NYU Game Center, Midboss
Track / Format Advocacy
Overview The games industry has made great strides when it comes to talking openly about diversity and discrimination. But simply wanting to promote inclusivity isn't enough. For women, queer folk, and people of color, gaming events and communities often still feel like unwelcoming places where they'll be judged or simply silenced. How do we turn our good intentions into actionable change? By creating safe spaces for gamers of all stripes to participate and have their voices heard. A safe space is an environment where participants are free to be themselves without fear of discrimination. The speakers on this panel organize some the most prominent and innovative safe-space events in gaming. Drawing candidly from both their successes and their missteps, the panelists will share ten key lessons that can turn any event or workplace into a safe space.

GDC 2015

Bonnie Ruberg

University of California, Berkeley

Chelsea Howe

Electronic Arts Mobile, Austin

Toni Pizza

NYU Game Center

Matt Conn


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