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Session Name Teaching Games with Games 2: Six More Exercises in Play
Speaker(s) John Sharp, Colleen Macklin, Celia Pearce, Jeff Watson, Eric Zimmerman, Andy Nealen, Brenda Romero, Tracy Fullerton
Company Name(s) Parsons The New School for Design, Parsons The New School for Design, Northeastern University, University of Southern California School of Cinematic Arts, NYU Game Center, NYU Poly, UC Santa Cruz/Romero Games, USC Games
Track / Format GDC Education Summit
Overview One of our best tools for teaching games are games themselves. Name a facet of college-level games education and there is a way to teach it through gameplay. Want to explore continuity and consistency in storytelling? Try shuffling a deck of story cards. Want to think about gender dynamics? Mod a sport around gender stereotypes. Building on last year's session, we have six more educators sharing a classroom exercise used to teach a different facet of games, using games! Seasoned and new faculty alike will share their best programming, design, story, collaborative learning, game studies and criticism play-based exercises.

GDC 2015

John Sharp

Parsons The New School for Design

Colleen Macklin

Parsons The New School for Design

Celia Pearce

Northeastern University

Jeff Watson

University of Southern California School of Cinematic Arts

Eric Zimmerman

NYU Game Center

Andy Nealen

NYU Poly

Brenda Romero

UC Santa Cruz/Romero Games

Tracy Fullerton

USC Games

free content

GDC Education Summit

Game Career / Education


UBM Tech