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Session Name Constructing the Catacombs - Procedural Architecture for Platformers
Speaker(s) Tyriq Plummer
Company Name(s) FourbitFriday
Track / Format Independent Games Summit
Overview With procedural generation and roguelike elements ever on the rise in games, creating environments that feel varied and natural is an increasingly important goal of procedural design. In this talk, we'll look at the level generation in Catacomb Kids, and discuss how we managed to make spaces that are fun, interesting and challenging, and how we dealt with the obstacles that arose in the process.

GDC 2015

Tyriq Plummer


free content

Independent Games Summit

Independent Games

UBM Tech