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Session Name Modular Sandbox Design: Tools and Workflows for Hitman
Speaker(s) Marinus Rorbech
Company Name(s) Io-Interactive
Track / Format Programming
Overview At Io-Interactive, we are currently working on the next AAA installment in the Hitman franchise. Our vision for this game is to take the Hitman franchise back into its fan beloved assassination sandbox. To make this possible, while still reaching the fidelity we expect of a AAA game, we have changed our traditional monolithic level structure into a much more modular structure, allowing us to reuse game components across missions. This talk is about the changes we have made to our tools and workflows to accommodate that, and how it has improved our productivity.

GDC Europe 2015

Marinus Rorbech

Io-Interactive

free content

Programming

Programming

Design

Design


UBM Tech