|Session Name||Cities: Skylines, A Case Study|
|Company Name(s)||Colossal Order Ltd|
|Track / Format||Design|
A city-builder, made by a team of thirteen people from Finland, is hailed as better than the new SimCity. How is this possible with such a small team and limited resources? What features make Cities: Skylines such a popular game? What sort of unique design challenges does a project of this magnitude have?
Cities: Skylines is a classic city-builder, following in the footsteps of SimCity 4. It was published in March 2015. It has sold over a million copies and continues to draw in interested players from all over the world.