You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Level Design Workshop: Solving Puzzle Design
Speaker(s): Jolie Menzel
Company Name(s): Ubisoft San Francisco
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Puzzles are a great tool at a level designer's disposal to allow players to interact with a game's narrative with intent.
This talk will define what a puzzle is, specifically in the level design space, and explore techniques to create and refine puzzles that will elevate the player's experience in the level. It will also cover techniques by which to evaluate and troubleshoot puzzles to avoid potential pitfalls and frustrations for your players.

GDC 2016

Jolie Menzel

Ubisoft San Francisco

free content

Design

Design