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Session Name Level Design Workshop: Solving Puzzle Design
Speaker(s) Jolie Menzel
Company Name(s) Ubisoft San Francisco
Track / Format Design
Overview Puzzles are a great tool at a level designer's disposal to allow players to interact with a game's narrative with intent.
This talk will define what a puzzle is, specifically in the level design space, and explore techniques to create and refine puzzles that will elevate the player's experience in the level. It will also cover techniques by which to evaluate and troubleshoot puzzles to avoid potential pitfalls and frustrations for your players.

GDC 2016

Jolie Menzel

Ubisoft San Francisco

free content

Design

Design


UBM Tech