You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Level Design Workshop: Building Firewatch in Unity
Speaker(s) Jake Rodkin
Company Name(s) Campo Santo
Track / Format Design
Overview Firewatch is a first person mystery game set in a fictional slice of the Wyoming woods. Its events take place in a completely hand-built world about the size of a major theme park. It was built in Unity, a one-size-fits-all engine that was bent into the shape they needed to make that world real. This talk will go over how they laid out and created the environments of Firewatch in Unity, molding a general purpose engine to our specific needs. Jake will look closely at where they could use Unity's stock features "out of the box," where they turned to the community and Asset Store, and where they had to build our own tools to put Firewatch together.

GDC 2016

Jake Rodkin

Campo Santo

free content

Design

Design


UBM Tech