|Session Name||Art Direction Bootcamp: 'Guerrilla Games' Approach to Asset Production|
|Speaker(s)||Maarten Van Der Gaag|
|Company Name(s)||Guerrilla Amsterdam|
|Track / Format||Visual Arts|
Guerrilla outsources assets on a very large scale and as a result has a very small internal asset art team, but a relatively large concept art team. This scope of outsourcing requires a very mature outsourcing pipeline and comes with its unique advantages and problems.
This talk will give a detailed insight into the asset art pipeline at Guerrilla Games, why Guerrilla Games chooses to take this approach and discusses its advantages and disadvantages. Furthermore it offers insights in the process of creating the highly detailed briefs that are required for Guerrilla's approach. And explains how Guerrilla guards the quality in the creation of nearly all of its game-assets using outsourcing vendors.