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Session Name Lighting the City of Glass - Rendering 'Mirror's Edge: Catalyst'
Speaker(s) Fabien Christin
Company Name(s) EA DICE
Track / Format Visual Arts
Overview Designing a big city that players can explore by day and by night while improving on the unique visual from the first Mirror's Edge game isn't an easy task.
In this talk, the tools and technology used to render Mirror's Edge: Catalyst will be discussed. From the physical sky to the reflection tech, the speakers will show how they tamed the new Frostbite 3 PBR engine to deliver realistic images with stylized visuals.
They will talk about the artistic and technical challenges they faced and how they tried to overcome them, from the simple light settings and Enlighten workflow to character shading and color grading.

GDC 2016

Fabien Christin


free content

Visual Arts

Visual Arts

UBM Tech