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Session Name Balancing Accessibility Against Depth in 'Assault Android Cactus'
Speaker(s) Sanatana Mishra, Tim Dawson
Company Name(s) Witch Beam, Witch Beam
Track / Format Independent Games Summit
Overview Two thirds of Brisbane indie startup Witch Beam, reveal how they built a game that's accessible to newcomers while offering something new to hardcore shoot-em-up fans by building layered systems that offered different goals to different players without losing its arcade edge.
This talk covers the aspirations and intentions of the team, the way issues were identified coupled with the solutions built into the heart of the game, and nitty gritty details about what went right and wrong along the way.

GDC 2016

Sanatana Mishra

Witch Beam

Tim Dawson

Witch Beam

free content

Independent Games Summit

Independent Games


UBM Tech