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Session Name SOMA - Crafting Existential Dread
Speaker(s) Thomas Grip
Company Name(s) Frictional Games
Track / Format Independent Games Summit
Overview Frictional Games' sci-fi horror game SOMA was created with a very specific purpose in mind: to explore the disturbing aspects of consciousness, the self and what it means to be human. Designing a game that could, through play, communicate this kind of thematic exploration posed a tremendous challenge. This talk will cover the various design approaches we used and how they helped us achieve our goal.

GDC 2016

Thomas Grip

Frictional Games

free content

Independent Games Summit

Independent Games


UBM Tech