You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Psychology of Virtual Reality: Presence, Agency, Social
Speaker(s) Thomas Bedenk
Company Name(s) Exozet Berlin GmbH
Track / Format Design
Overview Virtual Reality is a user centered medium like no other before. Understanding the psychology of the user is key to shaping experiences fit for the virtual world with its current technical limitations. The key elements that make VR stand out are presence, agency and its social possibilities. This talk gives inspiration to focus on those three pillars to create outstanding VR experiences. Examples highlight the importance of considering the psychological dimension when creating virtual worlds for the user to be in and interact with. This is a follow up on Thomas' GDC 2016 talk "Cognitive Psychology of Virtual Reality: Basics, Problems and Tips".

GDC Europe 2016

Thomas Bedenk

Exozet Berlin GmbH

free content

Design

Design


UBM Tech