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Session Name Creating Conflict: Combat Design for AAA Action Games
Speaker(s) Michael Barclay, Sam Howels, Pete Ellis
Company Name(s) Cloud Imperium Games, Deep Silver Dambuster Studios, Guerrilla Cambridge
Track / Format Design
Overview Experienced developers from studios including Guerrilla Games, Dambuster Studios and Cloud Imperium Games discuss creating combat scenarios for AAA action games.

The panelists will take audience members through the various steps and considerations for creating action packed scenarios for first and third person action games. This includes narrative goals and implementation through to specific geometric arrangements of cover, for both linear and open world action games.

GDC Europe 2016

Michael Barclay

Cloud Imperium Games

Sam Howels

Deep Silver Dambuster Studios

Pete Ellis

Guerrilla Cambridge

free content

Design

Design


UBM Tech