|Session Name||Creating Conflict: Combat Design for AAA Action Games|
|Speaker(s)||Michael Barclay, Sam Howels, Pete Ellis|
|Company Name(s)||Cloud Imperium Games, Deep Silver Dambuster Studios, Guerrilla Cambridge|
|Track / Format||Design|
Experienced developers from studios including Guerrilla Games, Dambuster Studios and Cloud Imperium Games discuss creating combat scenarios for AAA action games.
The panelists will take audience members through the various steps and considerations for creating action packed scenarios for first and third person action games. This includes narrative goals and implementation through to specific geometric arrangements of cover, for both linear and open world action games.