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Session Name Succeeding on Mobile with Premium Games
Speaker(s) Patrick Naud
Company Name(s) Square Enix Montreal
Track / Format Design
Overview This talk will discuss lessons learned from the processes of a studio fundamentally dedicated to the creation of premium games, in a market dominated by freemium and F2P.

It will share what the developers at Square Enix Montral ('HITMAN GO', 'HITMAN: Sniper and Lara Croft GO') learned the hard way while developing their awards winning games and why the Premium business model is a very viable option for mobile developers.

GDC Europe 2016

Patrick Naud

Square Enix Montreal

free content

Design

Design

Business, Marketing and Management

Business & Marketing


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