|Session Name||Succeeding on Mobile with Premium Games|
|Company Name(s)||Square Enix Montreal|
|Track / Format||Design|
This talk will discuss lessons learned from the processes of a studio fundamentally dedicated to the creation of premium games, in a market dominated by freemium and F2P.
It will share what the developers at Square Enix Montral ('HITMAN GO', 'HITMAN: Sniper and Lara Croft GO') learned the hard way while developing their awards winning games and why the Premium business model is a very viable option for mobile developers.