You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name No Text, No Tutorial: Fully Embracing Human-Centered Design in VR
Speaker(s) Kayla Kinnunen
Company Name(s) Roadhouse Interactive
Track / Format Design
Overview VR and especially tracked controller VR, requires a dramatic shift in UX development. Many common UX constructs were built for a 2D screen and don't work in three dimensional space. At first glance this can present a huge challenge to VR developers. However, with careful thought, this change opens up whole new interaction models that are more intuitive and natural for players.
This talk will review trailblazers in the field; discuss human-centered design principles and explain how to take these principles further in our upcoming title.

GDC Europe 2016

Kayla Kinnunen

Roadhouse Interactive

free content

Design

Design


UBM Tech