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Session Name Hand Tracked Controls: Design and Implementation for Serious VR
Speaker(s) Matt Newport
Company Name(s) Osso VR
Track / Format Innovation
Overview This session explains the tremendous value of hand tracked controls in VR for training applications and discusses the key design decisions developers face implementing hand tracked controls and hand/object interaction in VR. It covers some implementation issues for hand tracked controls such as: grabbing, dropping and throwing objects; user friendly hand interaction and effective instructional UI with examples in Unity. While focused on training applications of VR much of the material is relevant to games and other applications and to engines other than Unity.

VRDC 2016

Matt Newport

Osso VR

free content

Innovation

Virtual / Augmented Reality


UBM Tech