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Session Name Thinking with Your Body: Fast Iteration for Mixed Reality Design
Speaker(s) Omer Shapira
Company Name(s) NVIDIA
Track / Format Innovation
Overview Let's face it, tools for VR are still evolving. A lot of hours are wasted to get a demo running before the UX questions surface. This talk shows the benefits of designing around the human body instead of the game engine camera. This talk will discuss proprioception, human motion planning, LOD in UX design, cues for spatial reckoning, measuring tool effectiveness, and personal space. Omer will take key practical learnings from NVIDIA, Fake Love, Framestore and other experience studios to examine ways of tending to the granularity of our bodies, exploiting our perceptual blindspots, and describe ways of implementing those into the experience.

VRDC 2016

Omer Shapira

NVIDIA

free content

Innovation

Virtual / Augmented Reality


UBM Tech