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Session Name VR Usability in Wonderland
Speaker(s) Nicole Lazzaro
Company Name(s) XEODesign, Inc.
Track / Format Games & Entertainment
Overview To construct a magical trip to wonderland, game developers must relearn how to move the camera, navigate the world, use a HUD, create strong emotions, and even play audio. Based on 2 years of VR research on games such as 'Job Simulator', 'Defense Grid', 'EVE Valkyrie', plus 25 years of game research and developing their own VR game, 'Follow the White Rabbit', they take a deep dive into player psychology, usability, and the neuropsychology of emotion. Join them to explore the 5 most challenging usability obstacles game developers (and film makers) face making innovative and emotionally compelling VR games.

VRDC Fall 2016

Nicole Lazzaro

XEODesign, Inc.

free content

Games & Entertainment

Virtual / Augmented Reality


UBM Tech