You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Full Speed Flying in VR! The R&D Behind 'Eagle Flight'
Speaker(s) Olivier Palmieri
Company Name(s) Ubisoft Montreal
Track / Format Games & Entertainment
Overview VR is a game changer when it comes to immersion. However, as a new medium, VR also comes with new challenges. One of them is potential discomfort caused by virtual motion. Ubisoft could not imagine VR being limited to static or "teleportation" experiences, so they began an R&D project aimed at finding a way to allow comfortable high speed motion in VR. Olivier will describe their research (e.g. effects of motion in peripheral vision), and solutions they found (e.g. dynamic peripheral vision blinders). They also looked for controls that would not only be comfortable, but also very intuitive and precise. The results surpassed their expectations, achieving incredibly precise and reactive controls!

VRDC Fall 2016

Olivier Palmieri

Ubisoft Montreal

free content

Games & Entertainment

Virtual / Augmented Reality


UBM Tech