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Session Name Hearing is Believing in The VOID
Speaker(s) Chance Thomas
Company Name(s) HUGEsound
Track / Format Games & Entertainment
Overview How can developers use sound to really sell the illusion of reality (or hyper-reality) in VR experiences? Is customized HRTF the answer? Should they rely on sophisticated algorithms? What about binaural recording or other pre-rendered solutions? This talk discusses a multiple-solution approach, as utilized to deliver The VOID's debut virtual reality experience. Hardware control, current gen software algorithms, and pre-rendered assets are discussed, including pros and cons. All aspects of audio for the experience will be addressed, such as sound, VO and music. To round out the talk, Chance will offer suggestions for future innovation and improvement.

VRDC 2016

Chance Thomas

HUGEsound

free content

Games & Entertainment

Virtual / Augmented Reality


UBM Tech