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Session Name Building a Scalable AAA Game Engine (Presented by Amazon Lumberyard)
Speaker(s) Hao Chen
Company Name(s) Amazon
Track / Format Programming
Overview Games are becoming increasingly diverse in terms of fidelity, world size, interaction complexity, and platform variety, which requires game engines to become highly scalable. In this talk, we'll outline the challenges to making a game engine scalable, and show how to solve them by leveraging the power of the cloud.

GDC 2017

Hao Chen

Amazon

free content

Programming

Programming


UBM Tech