You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Data Binding Architectures for Rapid UI Creation in Unity
Speaker(s) Stephan Dilly
Company Name(s) InnoGames GmbH
Track / Format Programming
Overview Modern application development architectures often use user interface patterns like Model-View-Controller and Model-View-ViewModel, which provide a clear structure for both developer and artist workflows, and direct support in the IDE. However, the current status quo in mobile game development utilizes engines like Unity3D which do not have native support for similar workflows. This results in a more error-prone and redundant user interface development workflow, where artists create a user interface remotely and developers have to mimic it in the engine. This talk shows how to apply modern development architectures to Unity3D, allowing developers and artists to focus each on their expertise and still have the results align in harmony. By applying proven concepts, these modern developments allow each party to work independently while still being able to test their own work at all times.

GDC 2017

Stephan Dilly

InnoGames GmbH

free content

Programming

Programming


UBM Tech