GDC 2014
A Survey of the Modern QA Department
by Robb Nicholas
(Apptio)
QA Summit
GDC 2014
Back to The Future of QA
by Dave Parkinson
(Sony Computer Entertainment)
QA Summit
GDC 2014
Crowdsourcing the Localization of Gone Home
by Johnnemann Nordhagen
(The Fullbright Company)
Localization Summit
GDC 2014
Customer Support - Critical to Game Development
by Paul Boustany
(Activision)
QA Summit
GDC 2013
Automation in the Technically Challenging World of Game Development
by Linda Lemieux
(VMC Game Labs)
QA Summit
GDC 2013
BBC, Cross-Media and Video Games
by Robert Nashak
(BBC Worldwide, Digital Entertainment & Games)
Localization Summit
GDC 2013
Best Practices for Leveraging Worldwide Age Ratings Submissions and Geop...
by Kiki McMillan
(Microsoft Studios)
Localization Summit
GDC 2013
BioWare QA - Partners in Development (Embed Model)
by Tulay Tetiker McNally
(BioWare)
QA Summit
GDC 2012
Audio Localization Done Right: Simultaneous Scripting and Recording
by Hikaru Taniyama
(Square Enix)
Localization Summit
GDC 2012
Conquering European Localization
by Miguel A. Bernal-Merino
(University of Roehampton)
Localization Summit
GDC 2012
Crysis Management: Localization from a Developer's Perspective
by Judith Matz
(Crytek)
Localization Summit
GDC 2012
Game Localization: Using the Past to Understand the Present and Predict ...
by Matt Whiting
(Microsoft Studios)
Localization Summit