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Session Name:

Crowdsourcing the Localization of Gone Home


Gone Home was an indie title developed by four people with almost no budget. So how did it get localized to more than ten languages, from Czech to Esperanto? In this talk you will learn how the dev team enabled, supported, and encouraged fan-made translations for the game.

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  • GDC 2014
  • Johnnemann Nordhagen
  • The Fullbright Company
  • free content
  • Localization Summit
  • Localization / QA