Session Name: | Crowdsourcing the Localization of Gone Home |
Speaker(s): | Johnnemann Nordhagen |
Company Name(s): | The Fullbright Company |
Track / Format: | Localization Summit |
Overview: | Gone Home was an indie title developed by four people with almost no budget. So how did it get localized to more than ten languages, from Czech to Esperanto? In this talk you will learn how the dev team enabled, supported, and encouraged fan-made translations for the game. |