GDC 2004
A Peek Behind the Shoji: Japan's Videogame Market Today
by Rio Hasegawa
(Sony Computer Entertainment Japan)
Game Design
GDC 2004
Adventures in Character Design
by Tim Schafer
Game Design
GDC 2004
Behavioral Game Design
by John Hopson
(Bungie Inc.)
Audio
GDC 2004
Common C++ Performance Mistakes in Games
by Pete Isensee
Audio
GDC 2004
Deferred Shading on DX9 Class Hardware and the Xbox
by Matt Pritchard
Audio
GDC 2004
Destruction on a Diet
by Paul Lindberg
Programming
GDC 2004
Four at a Time: Techniques for Maximizing Enemy and Object Placement
by Chris Cross
Game Design
GDC 2004
From Visual Anti-Establishment to Ubiquity and Back
by Chris Cross
Audio
GDC 2004
Game Design Challenge: The Love Story
by Will Wright
(StupidFunClub)
Game Design
GDC 2004
GDC Programming Keynote: John Carmack
by John Carmack
(iD Software)
Programming
GDC 2004
Practical Implementation of High Dynamic Range Rendering
by John Carmack
(iD Software)
Audio
GDC 2004
Practical Physics for Articulated Characters
by Vangelis Kokkevis
Audio
GDC 2004
Procedural Shaders: A Feature Animation Perspective
by Arcot Preetham
(ATI)
Programming
GDC 2004
Production Through Collaboration: Escalating Demands on the Producer
by Dave Perry
Production
GDC 2004
Real World Multi-Threading in PC Games
by Arron Coday
(Intel)
Programming
GDC 2004
Real-Time Global Illumination
by Eskil Steenberg
Audio
GDC 2004
Triangulation: A Schizophrenic Approach to Game Design
by Will Wright
(Stupid Fun Club)
Game Design
GDC 2004
Turning Innovation into Impact
by J Allard
Audio