GDC 2006
Audio Production: Ideas for the Next Generation
by Tim Larkin
(Valve Software)
Audio
GDC 2006
Physical Gameplay in Half-Life 2
by Jay Stelly
(Valve Corp)
Programming
GDC 2006
The Art of Munging AI
by Tom Leonard
(Valve Software)
Programming
GDC 2006
The Art of Munging AI
by Tom Leonard
(Valve Software)
Programming
GDC 2006
Valve's Design Process for Creating Half-Life 2
by Brian Jacobson
(Valve Software)
Production
GDC 2006
Valve's Design Process for Creating Half-Life 2
by Brian Jacobson
(Valve Software)
Production
GDC 2006
What's Next in Digital Distribution & Mainstream Games
by Ray Muzyka
(BioWare)
Business and Management