GDC 2014
Advanced Visual Effects with DirectX 11: DX11 Software Tessellation
by John Kloetzli
(Firaxis)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: DX11 Software Tessellation
by John Kloetzli
(Firaxis)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: DX11 Software Tessellation
by John Kloetzli
(Firaxis)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: From Terrain to Godrays - Bette...
by Andrei Tatarinov
(NVIDIA)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: From Terrain to Godrays - Bette...
by Andrei Tatarinov
(NVIDIA)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: Tessellation in Call of Duty: G...
by Wade Brainerd
(Activision)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: Tessellation in Call of Duty: G...
by Wade Brainerd
(Activision)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: Tessellation in Call of Duty: G...
by Wade Brainerd
(Activision)
Programming
GDC 2014
Creating FPS Open Worlds Using Procedural Techniques
by Tom Betts
(Big Robot)
Programming
GDC 2014
Creating FPS Open Worlds Using Procedural Techniques
by Tom Betts
(Big Robot)
Programming
GDC 2014
Landscape Creation and Rendering in REDengine 3
by Marcin Gollent
(CD Projekt RED)
Programming
GDC 2014
Landscape Creation and Rendering in REDengine 3
by Marcin Gollent
(CD Projekt RED)
Programming
GDC 2014
Landscape Creation and Rendering in REDengine 3
by Marcin Gollent
(CD Projekt RED)
Programming