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|Session Name:||Advanced Visual Effects with DirectX 11: From Terrain to Godrays - Better Use of DirectX11|
|Speaker(s):||Andrei Tatarinov, Iain Cantlay|
|Company Name(s):||NVIDIA, NVIDIA|
|Track / Format:||Programming|
|Overview:||DirectX 11 is now becoming widely adopted by game developers, having made its way to next-generation consoles with broad support on PC. The aim of this talk is to cover interesting visual effects used in some recently released game titles that leverage the advanced features of DirectX 11, and introduce new ways of looking at the tessellation part of the DirectX 11 rendering pipeline. The second part of the talk will cover tips and tricks to increase the visual fidelity of tessellated geometry, and things to be cautious of if you are planning to add tessellation support into your engine.|