This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Landscape Creation and Rendering in REDengine 3|
|Company Name(s):||CD Projekt RED|
|Track / Format:||Programming|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Game worlds expand in size and complexity, thus requiring developers to fill hundreds of square kilometers with content - some of the most tedious and time consuming tasks being terrain and vegetation editing. This talk will describe CD Projekt Red's approach to highly automatize the process. By moving away from the conventional terrain material layers and linear material blends, visual quality can be improved while greatly reducing the amount of work. Vegetation coverage can be procedurally generated both offline and in real-time to produce realistic results, while not requiring artists to place it manually. The talk will cover many solutions developed during production and usage of REDengine's landscape-related features, including terrain shadow casting and LOD management.|