GDC 2015
Advanced VR Rendering
by Alex Vlachos
(Valve)
Programming
GDC 2015
Advanced VR Rendering
by Alex Vlachos
(Valve)
Programming
GDC 2015
Deep Gabe: Machine Learning from Steam Data
by Alex Champandard
(AiGameDev.com)
AI Summit
GDC 2015
glNext: The Future of High Performance Graphics (Presented by Valve)
by Dan Baker
(Oxide Games)
Programming
GDC 2015
Physics for Game Programmers : Robust Contact Creation for Physics Simu...
by Dirk Gregorius
(Valve)
Programming
GDC 2015
Physics for Game Programmers : Robust Contact Creation for Physics Simu...
by Dirk Gregorius
(Valve)
Programming
GDC 2015
Physics for Game Programmers : Networking for Physics Programmers
by Glenn Fiedler
(Respawn Entertainment)
Programming
GDC 2015
Physics for Game Programmers : Numerical Methods
by Erin Catto
(Blizzard Entertainment)
Programming
GDC 2015
Physics for Game Programmers : Numerical Methods
by Erin Catto
(Blizzard Entertainment)
Programming
GDC 2015
Physics for Game Programmers : Physics Optimization Strategies
by Sergiy Migdalskiy
(Valve)
Programming
GDC 2015
Physics for Game Programmers : Physics Optimization Strategies
by Sergiy Migdalskiy
(Valve)
Programming
GDC 2015
Physics for Game Programmers: Destruction in Smash Hit
by Dennis Gustafsson
(Mediocre)
Programming
GDC 2015
Physics for Game Programmers: Destruction in Smash Hit
by Dennis Gustafsson
(Mediocre)
Programming