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Session Name:

Deep Gabe: Machine Learning from Steam Data


Over the past few years, deep learning has revolutionized the technology sector by providing significantly better results on classification or prediction problems that were previously impractical for machine learning. What are the benefit for game developers? What's the catch? This session is a practical introduction to deep neural networks, using millions of public player profiles and thousands of games gathered from the Steam Web API. It's intended as a practical and applied tour of data science using machine learning. (This work is not endorsed or affiliated with Valve or Steam.)

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  • GDC 2015
  • Alex Champandard
  • free content
  • AI Summit
  • AI