GDC 2018
Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2018
Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray...
by Sebastian Aaltonen
(Second Order)
Programming
GDC 2018
Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray...
by Sebastian Aaltonen
(Second Order)
Programming
GDC 2018
NVIDIA GameWorks: New Features (Presented by NVIDIA)
by Michelle Lu
(NVIDIA)
Programming
GDC 2018
Our Story Behind Getting 3d Replay into PUBG (Presented by Minkonet)
by Andrew Ryu
(Minkonet)
Programming
GDC 2018
Texturing a Hyper-Reality Experience: Star Wars: Secrets of the Empire (...
by Tommy Alvarez Rodriguez
(ILMxLAB)
Visual Arts