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Session Name:

Texturing a Hyper-Reality Experience: Star Wars: Secrets of the Empire (Presented by Allegorithmic)


Embark on a trip to lava planet Mustafar with the talented folks at ILMxLAB. This two-part session will first focus on using Substance Painter to create multi-channel masks that can then be brought into Unreal to blend SUbstance Designer materials. The second part will show how Substance Painter can be used to faithfully reproduce the functionality of Unreal's shader and how this functionality was used to match the concept art in the Star Wars: Secrets of the Empire VR Experience..

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  • GDC 2018
  • Tommy Alvarez Rodriguez
  • Steve Henricks
  • free content
  • Visual Arts
  • Visual Arts