Game Developers Conference 2021
AI Summit: Squad Coordination in 'Days Gone'
by Tobias Karlsson
(Sony Bend Studio)
AI Summit
Game Developers Conference 2021
AI Summit: Squad Coordination in 'Days Gone'
by Tobias Karlsson
(Sony Bend Studio)
AI Summit
Game Developers Conference 2021
Animation Summit: Animating a Complex 2D Fighting Game 3 Frames at a Time
by Shawn Allen
(NuChallenger)
Animation Summit
Game Developers Conference 2021
Animation Summit: Animating a Complex 2D Fighting Game 3 Frames at a Time
by Shawn Allen
(NuChallenger)
Animation Summit
Game Developers Conference 2021
Animation Summit: Take 'CONTROL' of Animation
by Ilkka Kuusela
(Remedy Entertainment Plc)
Animation Summit
Game Developers Conference 2021
Animation Summit: Take 'CONTROL' of Animation
by Ilkka Kuusela
(Remedy Entertainment Plc)
Animation Summit
Game Developers Conference 2021
Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'
by Theodore Fishman
(Sucker Punch Productions)
Design
Game Developers Conference 2021
Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'
by Theodore Fishman
(Sucker Punch Productions)
Design