Game Developers Conference 2024
'Diablo IV': Audio Systems Deep Dive "Living Audio"
by Kris Giampa
(Blizzard Entertainment)
Audio
Game Developers Conference 2024
'Diablo IV': The Art of Open World Sanctuary
by Mahreen Fatima
(Blizzard Entertainment)
Visual Arts
Game Developers Conference 2024
'MARVEL SNAP': Building a CCG Without Booster Packs
by Stephen Jarrett
(Second Dinner)
Design
Game Developers Conference 2024
Embracing Art Performance on 'Diablo IV'
by Evan Edwards
(Blizzard Entertainment)
Visual Arts
Game Developers Conference 2024
Shipping 'Diablo IV'
by Michael Bybee
(Blizzard Entertainment)
Production & Team Leadership
Game Developers Conference 2024
Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Dia...
by Aaron Aikman
(Blizzard Entertainment)
Technical Artist Summit
Game Developers Conference 2024
Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Dia...
by Aaron Aikman
(Blizzard Entertainment)
Technical Artist Summit
Game Developers Conference 2024
The Pillars of Hell: Achieving the Artistic Vision of 'Diablo IV'
by John Mueller
(Blizzard Entertainmnet)
Visual Arts
Game Developers Conference 2024
The View from Above: Designing Compelling Quests for 'Diablo IV'
by Harrison Pink
(Cyan Worlds)
Design