Summer 2020
A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'
by Wilbert Roget
(Independent)
Audio
Summer 2020
Accessibility Best Practices: In-Game Communication
by Karen Stevens
(EA Sports)
Advocacy
Summer 2020
Adapting: Working in Games with Chronic Illness
by Victoria Dorn
(Sony Interactive Entertainment)
Advocacy
Summer 2020
Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of ...
by Diego Garzon
(Microsoft)
Visual Arts
Summer 2020
AR Game Design 101
by Laura Warner
(Niantic)
Design
Summer 2020
Art of 'Sky: Children of the Light'
by Yuichiro Tanabe
(ThatGameCompany)
Visual Arts
Summer 2020
Battling Burnout: The Side Project Ritual
by Laralyn McWilliams
(Microsoft)
Advocacy
Summer 2020
Blockers: Analyzing Difficulty Drivers in Candy Crush Games
by Lucien "Yen-Chu" Chen
(King)
Design
Summer 2020
Business of Fair Play
by Weszt Hart
(Riot Games)
Advocacy
Summer 2020
Colorful Characters: Working with Different Personalities in Game Develo...
by Erin Reynolds
(Flying Mollusk)
Production & Team Management
Summer 2020
Designing for Multiple Minds: Crafting the Craft of Player Dynamics
by Kimberly Voll
(Stray Bombay)
Design
Summer 2020
Designing Game Communities for Kindness
by Victoria Tran
(Kitfox Games)
Advocacy
Summer 2020
Diversify Your Kingdom: A Toolkit for More Women in Leadership
by Sabrina Carmona
(King)
Production & Team Management
Summer 2020
Forging 'Hardspace: Shipbreaker': Creating Processes for Original IPs
by Rory McGuire
(Blackbird Interactive)
Production & Team Management
Summer 2020
Game Dev Archeology: Unearthing and Preserving Japanese Game History
by Brandon Sheffield
(Creative Director)
Advocacy
Summer 2020
Game Devs WFH Microtalk: Deepening Awareness Amidst Transition: Collecti...
by Brandon R. Smith
(Electronic Arts)
Production & Team Management
Summer 2020
Game Devs WFH Microtalk: State of the Industry: Work from Home Edition A...
by Dom Tait
(Omdia)
Business & Marketing
Summer 2020
Games for Health: A 2020 Update
by Noah Falstein
(The Inspiracy)
Advocacy
Summer 2020
Gaming for Good: Philanthropy as a Business Strategy
by Derrick Morton
(Flowplay)
Advocacy
Summer 2020
Getting Real with Real-World Games: Adjusting Gameplay of 'Pokmon GO' in...
by Laura Warner
(Niantic)
Design
Summer 2020
Getting Real with Real-World Games: Adjusting Gameplay of 'Pokmon GO' in...
by Laura Warner
(Niantic)
Design
Summer 2020
Handling Network Latency Variation in 'Modern Warfare'
by Mitchell Sanborn
(Infinity Ward)
Programming
Summer 2020
Hear Me Feel Me Let Me Play: Lessons from 'Unscramble the Oracle' a BOSE...
by Nicole Lazzaro
(XEODesign, Inc.)
Audio
Summer 2020
How I Built a Healthy and Engaged QA Team from Scratch
by Kari Toyama
(Private Division)
Production & Team Management
Summer 2020
How to Dissect an Exploding Spaceship in 'Hardspace: Shipbreaker'
by Richard Harrison
(Blackbird Interactive)
Programming
Summer 2020
Incorporating Subscription to Increase Overall In-Game Revenue
by Maggy Larouche
(Ludia)
Business & Marketing
Summer 2020
Increasing the Interview Odds Through Skill Set Diversification
by Garrett Fredley
(Phoenix Labs)
Student Program
Summer 2020
Inspiring 249 Million Strangers: Art Direction for a Global Audience
by Riana McKeith
(King)
Visual Arts
Summer 2020
Lima Oscar Delta!: Scaling Content in 'Call of Duty: Modern Warfare'
by Rulon Raymond
(Infinity Ward)
Programming
Summer 2020
Mining Your Own Design: Crafting the Crafting System in 'Astroneer'
by Aaron Biddlecom
(System Era Softworks)
Design
Summer 2020
Mobile Ad Creatives: Your Best Weapon Against High Acquisition Costs
by Peter Fodor
(AppAgent)
Business & Marketing
Summer 2020
Player Segments Based on Gaming Motivations: An Analysis of 400,000 Gamers
by Nick Yee
(Quantic Foundry)
Business & Marketing
Summer 2020
Pre-Marketing Marketing: A Guide to Games Market and Competitor Research
by Victoria Tran
(Kitfox Games)
Business & Marketing
Summer 2020
Random Is the Enemy: Collating Collectible Card/Board Games
by Eric Engelhard
(WizKids Games)
Design
Summer 2020
Resurrecting Dan: The Art of MediEvil PS4
by Norm Badillo
(OtherOcean)
Visual Arts
Summer 2020
Skill-Building Series: A Step-by-Step Guide to Building Steam Wishlists
by Mike Rose
(No More Robots)
Business & Marketing
Summer 2020
Skill-Building Series: A Step-by-Step Guide to Building Steam Wishlists
by Mike Rose
(No More Robots)
Business & Marketing
Summer 2020
Skill-Building Series: How Game Studios Should Plan Fundraising - Learni...
by Teppei Tsutsui
(GFR Fund)
Business & Marketing
Summer 2020
Skill-Building Series: How to be a Force Multiplier
by Erika Mariko Olsen
(Google)
Production & Team Management
Summer 2020
Stay on Target: Game Creation the Gameheads Way
by Marcus Montgomery
(Gameheads)
Student Program
Summer 2020
The Audio Technology of 'Torchlight 3' Part 2
by Guy Somberg
(Echtra Games, Inc.)
Audio
Summer 2020
The Players You Didn't Plan For: How Jackbox Games has Adjusted to Life ...
by Mike Bilder
(Jackbox Games)
Production & Team Management
Summer 2020
The Year in Mobile Free-To-Play Games
by Steven Meretzky
(Independent)
Business & Marketing
Summer 2020
The Year in Mobile Free-To-Play Games
by Steven Meretzky
(Independent)
Business & Marketing
Summer 2020
The Year in Mobile Free-To-Play Games
by Steven Meretzky
(Independent)
Business & Marketing
Summer 2020
Until You Fall: Building Satisfying VR Combat on a Budget Part 2
by Dave Bennett
(Schell Games)
Production & Team Management