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Session Name:

Accessibility Best Practices: In-Game Communication


This talk will use concrete examples to demonstrate some accessibility best practices in the important and underdiscussed area of in-game communication, for players with communication differences. Topics include handling in-game chat scenarios, audio transcriptions, chat windows, tips and tools on supporting menu narration, canned chat, and related subjects, using examples from Electronic Arts titles such as Madden NFL, FIFA, NHL, Apex, and Anthem.

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  • GDC Summer 2020
  • Karen Stevens
  • EA Sports
  • free content
  • Advocacy
  • Advocacy